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Old 04-04-2017, 07:47 PM   #5
NoOne
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Join Date: Apr 2015
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Quote:
Originally Posted by aadam View Post
Wow. BB modifier was set to 1.123 or something. I have no idea how. Restored defaults (everything at 1.00) . Is this how it's supposed to be for accurate stats?
nope, don't worry about 1's

hit auto-calc on opening day for best results of that function. this will distribute those totals relative to current talent in teh league.

it essentially says, this "talent" is an average league. if you leave them there and it was a 'high' year, it can only go down, right? vice versa for a 'low' year in talent and common sense for anywhere in between.

so, choose to use it as you wish, but that's the dynamics of it. it's definiteyl better than 1.000's

the stuff not tied to a total does have an unseen value it will center around - it can be different depending on your league strategies (the stuff on the left side of that same screen, like bunting frequency). while there is volatility in one year, you can get a rough idea by perusing these things before moving on to the next season..

tweak what you want... but realize you may have a knee-jerk reaction to bad luck... e.g. say 5400 is the hr total and you see 6k... that's a very possible result given that total... don't believe you have to tweak it down just from one year....

now lets say it's been 5-10 and it's never been below 6k.. i'd probably agree with you that the hr LTM is too high, but we could still be wrong -- just to give an idea of how much info you actually need to make a good decision... (as of now 20-50 depending on the stat and hopefully they increase volatility in player creation a bit, because that's much smaller than in years past)

Last edited by NoOne; 04-04-2017 at 07:49 PM.
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