View Single Post
Old 04-04-2017, 05:52 PM   #3
NoOne
Banned
 
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
Those are the MiL Manager suggestions. Even when you let your assistant gm handle that stuff, the green and red arrows still exist. they disagree with anyone making the decision - sometimes falsely, sometimes for good reason. needs investigation. (i'd suggest only worrying about hte 'better' prospects of value to your team or a trade)

if you have 100% accurate ratings, ignore the arrows for sure, if you know how thresholds for player's ratings at each level. in that case, you know for sure the results are just bad luck with 100% certainty (again, requires intimate knowledge of your mil system).

*i think i should have put this one first:
are they still developing well? check scouting reports to easily see a trend in ratings changes. if he gained a chunk since april and hit .200, why would you move him? Good development trumps results with a low confidence level all day long. remember you are working with incredibly small sample sizes during a season... 2months is easy to produce a .190 hitter who is a possible future HoF goat or simply just a very well-rated player for that league.

use them like any other feedback that is purposefully inaccurate a portion of the time. you need to know a baseline slash / era for each minor leauge *whichever stats you like, not suggesting those are "it"... so, make sure to auto-calc your minors on their opening day and heed that estimated slash line in LEague settigns->Stats and AI page. if you do this, average players will be average slash, in general. per player this deviates quite a bit any year (any small sample)

if anywhere near average, they are probably okay. just like a guy in the MLB hits .255 can hit .200 for a season or maybe .300, same idea.

the following is relative to having ratings on and using htem as the first priority: i think default mlb Rookie is ~.316 BA? guy's bombing .350+ i look into. ~10% above is probably good to go, but still often enough not quite good enough for a promotion that you can't just make this a simple: if x then y decision. if x, maybe y... when it's not 100% accurate info we are working with. wihtout ratings, that's even more unknown, but still similar ideas for different perspectives of playing the game. in my case, stats are a secondary thing to verify better info elsewhere... that's not always the case with ratings on, either... bad scout, cheap scouting budget etc etc...

Last edited by NoOne; 04-04-2017 at 06:08 PM.
NoOne is offline   Reply With Quote