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Old 04-04-2017, 05:35 PM   #8
Denny Lemaster
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Join Date: Mar 2010
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Final Roster/League Thoughts

I'm using the rosters as presented on the Awards screen. Clubs have between 10-13 player on the roster. Each team has two players who are 'Stars'. The have a special batting and pitching skills not available to the rest of the players. (I call them 'Stars' because their extra skills are called star skills.) These two players also function as the starting and No. 1 reliever for the club.

Players are rated in 4 categories on a 1 to 10 scale. Differences between players of similar ratings are in the scouting report. It appears, with batting ratings, that they are a hybrid rating. Both contact and power weighted for an overall rating. Hope that made sense. The 'running skills' are mostly worthless—they just increase the chance of the ball getting further away in a collision. Fielding skills, however are useful!

There are no substitutions, the 9 starters play the whole game. They can move around, but other than pitching changes, there isn't any 'strategic' defensive replacements.

I also should point out, in all the games I have played against the CPU at all the levels: I have never seen a base on balls. I've seen hit by pitch, but never a walk. Probably happens with human against human, but this is a pitch to contact league. Ditto with steals.

Since I don't have replay option in this game, I may make a mistake or two in score keeping. I hope these errors are minimal. Since the game only tracks runs (and hits on some background scoreboards!) all hit/error calls are mine. Is a ball misplayed because of a giant egg an error or hit? That's the kind of choices I face.
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