Sim 3 went very well and gave me exactly the kind of results I was looking for. Analysis below the table:
Ticket prices did not change much at all over the course of the sim. This is because I did not import new financials every year and because I did not set any kind of inflation. The next, and final sim, will include modest inflation year over year. Ticket prices ranged from $9 in L1 to $0.89 in L4. It seems a little low, but it kept budgets, revenue, and payroll in line with expectations.
The spread in
payroll over the course of the sim stayed even as well. In year 1, L4 payroll averaged at 3% of L1; L2 at 18%; L3 at 4%. At the halfway point in year 9, it broke down like this:
L2: 31%
L3: 12%
L4: 7%
By the end of the sim, the breakdown was:
L2: 33%
L3: 13%
L4: 7.5%
That's not bad at all. We'll take a look at how this translates in teams being able to move up the ladder in a little bit, but we are definitely seeing the kind of stratification we wanted. It remains to be seen if it produces the gameplay results we were after.
Total revenue is also in line with expectations. The spread in year 1 is exactly what we configured it to be: 100%, 50%, 10%, 5%. By the midpoint, we saw some slight deviation:
L2: 43%
L3: 11%
L4: 4%
In the last year of the sim, we were at:
L2: 43%
L3: 10%
L4: 4%
Very tight.
I'm very happy with the way this turned out. The last thing to check is how individual teams manage pro/rel.