Pro/Rel Financial Analysis
I am running some test cases to see how Pro/Rel works over the course of 15 seasons. I'm doing this as a community service (because I am very noble) and so that I can get a feel for the financial impacts of Pro/Rel before I invest serious play time into it.
Please feel free to throw rocks at my method, make suggestions for things to look for, etc.
The set-up:
Base year: 1990
4 Leagues, all designated ML level
L1 (Premier) - Reputation 10; 20 teams; 2 relegated
L2 (Champions) - Reputation 7; 32 teams; 2 promoted, 4 relegated
L3 (Professional) - Reputation 4; 48 teams; 4 promoted, 4 relegated
L4 (Regional) - Reputation 1; 48 teams; 4 promoted, 4 relegated
I will be running at least 2 15 year sims (at least until I find results I like).
Factors I will be examining:
Team payroll
Team Revenue (total)
Team Media Revenue
Team Gate Revenue
Team Ticket Price
Team Budget
Owner Addition/Subtraction to budget
With each sim, I will explain which variables I tweaked and the results. Please chime in with any other analysis you think would be worthwhile!
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