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It's obviously crucial the ratings produce realistic stats.
It also needs to be true that the ratings need to be 'playable' - you have to be able to tell who's good at stuff and who's bad at stuff. And I think most users expect the ratings to 'look right'. You wouldn't want to import Ozzie Smith and see him rated 5/10 at shortstop, even if that was the best rating in the game.
There is such a thing as 'realistic scouting'. Scouts measure players on a standardized scale, the 20-80 scale, where 50 is league-average, and the ratings fall on a bell curve. OOTP models that now with its "relative ratings" system, at least for the main batting and pitching ratings. If you use that system, the ratings are forced into a bell curve, so if you use the 20-80 scale, 50 is average, and the absolute best guys in your league will get 80s, even when the 'true' ratings are not at the top of the scale used by the game engine. That's essentially how real scouting works. Now, whether that system is what users would like is a separate question - I suspect it would be easier to understand (you wouldn't need to learn that 50/100 is average for some ratings, but 60/100 is average for others), but some might not like that ratings cluster around the middle.
Last edited by injury log; 03-22-2017 at 06:35 PM.
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