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I'm guessing it does mess up the AI, or it would have been fixed by now. the AI managed teams make lousy protection decisions. So, say you have 2 mediocre catchers, the real life strategy would be to protect neither. then, if 1 gets picked, you immediately protect the other. but, the game doesn't work like this.
I end up doing a draft protecting 15, with each team losing 1 player. I then start a new game, protecting 18, where I first trade the chosen players to the expansion team. Then I do it a 3rd time. its a lot of work....every time you have to go thru and make sure the AI made smart decisions.....they are very bad at prioritizing. I've tried using scouting at 100% accurate, thinking that better scouting info would lead to better AI choices, but it usually does not.
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