Quote:
Originally Posted by TGH-Adfabre
The issue is the same as Blue Tooth, the internet and email systems. They were not designed with security as a major factor in the beginning and rewriting the system to negate or severely minimize the need for trust is expensive in terms of time and energy.
I would love to see a system that can severely limit the possibility of a commissioner or GM cheating but I think the resources needed are not worth the result.
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What I suggested wouldn't take that much work. If I can't enjoy an online league, I'll never buy another OOTP product. It's worth the small amount of time to leave a small trace.