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Suggestion about coaches, managers and scouts
I like most things about the gameplay and interface. But some moments make me feel frustrated and powerless. And like in real life its perfectly normal, but i would like to have an opportunity to conpensate that frustration with some actions.
1)Pitching coach. Give to Pitching coach ability to focus on one or two players per season to teach them his "special thing". If he is groundballer, let it be sinker or splitter or two-seam fastball (yes, add two seamer). Or if he finesse let him try to teach some flame thrower how to control better. But obviously its not 100% chance to teach that player. It will depend on skill level of the coach and work ethic and Intelligence of the player.
For example Dan Warthen slider. Mets pitchers throw slider around 90 mph and get alot of whiffs.
2)Trainer
Give him option to do diagnosis of pitchers and batters body mechanics. Some injuries are accidental but some are just based on wrong arm angles or other ways to compensate low mph. Some guys don't use their legs properly to translate power and momentum(pitchers and batters). Some guys get hip injury by focusing only on legs. Basically some report like : "this guy throwing weird he might be Tommy John candidate trade him or let me try to teach him throw less weird "
For pitchers my suggestion is to make two New ratings: upper body mechanics and lower body mechanics like defensive ratings, without potential just actual numbers from 1 to 200.Wich will determine how hard they throw for their weight and hight and how high or low is injury possibility. If pitcher have poor lower body mechanics, but still throws hard he's doing it by overcompensating with his upper body (strong hands and trunk rotation) but he is becoming much more injury prone.
3) Make scouting interesting. Like in FHM more than one scout in your scouting department, where each scout responsible for some region. And results depend on scouting budget and scouts ability.
Also I would like scouting discovery players not to be random events, but something interactive, using "scout tasks". GM would have the ability to send scouts to regional tournaments, so it will be multiple choice of players with some dilemmas, for example good stats, and talent potential, but low desire to win and low work ethic, or good work ethic and mediocre stats and some talent potential. Why would scouting discovery would be all around bad player at least they must have some upsisde at the begining when they discovered
4) Give GM/manager ability to affect morale of the team. Let me have some impact on confidence and desire to win of my players. Joe Maddon uses some slogans, other people negotiate. Let me negotiate roles with players. If somebody wants to be closer or in the top of the lineup, but i need him to do setup or be in the middle of lineup let me talk to him and explain why that important, and how he will benefit from that.
But limit that ability to results/score of my last season. So manager can't hypnotize all teal, but can negotiate with key players.
Last edited by Octavian7; 02-16-2017 at 04:14 PM.
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