One of the interesting things with the points-based system is that you can have a tie based on the season points, rather than winning percentage, requiring a tie-breaking playoff.
That happened last year in the Venezuelan Winter League, when at the conclusion of the second half, due to their particular places of finish, three teams had a total of 9.5 points for the overall season, but only two playoff spots were available. That necessitated a three-way tie-breaking playoff to determine the two post-season qualifiers.
A similar thing occurred in the Panama Winter League back in the 1960s.
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Originally Posted by nico1270
I could live if these leagues are included with a no so perfect playoff and schedule format knowing how hard this could be to implement.
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I've pretty much created a playoff customization system that could do it (still a few details to nail down for the points-based system). It is an 'advanced users' feature, however, in that this playoff customization system would work by creating and editing special files outside the game, somewhat similar to the schedule files the game uses.
I went this route because it became apparent to me that the more playoff customization one wants, the less possible it becomes to do in any sort of in-game, menu-driven system. Trying to recreate inside the game's GUI a screen whereby one could recreate all the playoff systems results in an in-game screen so convoluted and complicated as to be unworkable. Using specialized files outside OOTP itself solves that issue, but at the cost of ease-of-use.
I consider that cost one worth paying, as the system I have in mind allows nearly any conceivable real-world playoff format to be recreated. Indeed, it even allows completely fictional playoff formats, such as conditional post-season qualifiers (i.e. additional teams which make the playoffs beyond the normal number, but only when certain conditions are satisfied).