Thread: Draft ideas
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Old 01-25-2017, 03:43 PM   #5
NoOne
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Quote:
Originally Posted by sprague View Post
Looking for new ideas on running my yearly draft.
Players come in older, so less drop off. Top picks gen early become top players.
On one hand I like helping a team that sucked the previous year with a high pick, but I also don't like rewarding sucking either.

Anyone do anything different with how they run their annual draft?
i've been thinking about turning TCR down or off and accuracy all the way down... if it's terrible enough to cause enough 'sleepers' in the later rounds, i think i'd like it. but, only if inaccuracy causes good players to be found in later rounds and in higher or equal frequency as tcr-related results.

Lotteries arose from fear of ramifications on tv ratings from tanking teams. you've been indoctrinated to believe they are useful and have a real purpose! just kidding of course. they arose from humans doing corrupt things, imagine that.

but, if you reverse it or allow top teams to draft first even on occasion, you will more frequently create a dynasty or a dominant team (which could be desireable)... especially if a large budget team first hits that inevitable streak of 10-20+ years of success -- imagine if they also get to draft 1st every 3-6 years they win the league title and sometimes back-to-back-to.... 3+ years in a row would be wicked and it would be a snake eating it's own tail, never running out of prospects for the pipeline.

now that i think it through as i type, i may start making 1+ team(s) draft near the top from the 'other' sub-league, maybe 1+? from my sub-league, too. in other sports sims with career mode, i'd often make 1+ other team very competitive by making sure they were run well or had a leg-up in some way like finances. this would have a similar effect and be simple to do.

becareful of thinking reverse win pct order 'rewards' bad teams. that's not what it is doing. it's just reallocation of resources in an effort to ... i don't want to say create parity, but to help the poor more and help the rich less... so the successful teams will inevitably fall and (some of) the unsuccessful ones can rise. (assumes a fairly normal environment and clearly budget size will be even a larger factor than draft order.)

Last edited by NoOne; 01-25-2017 at 03:44 PM.
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