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each ratings is likely used with some weight applied to it....
it's easier to explain contact, because it is similar and simpler.
The contact ratings you see is actually caclulated from 3 ratings.
power+babip+avoid k's.... each is weighted by a factors, each of these factors add up to 1. so, you could easily deduce the exact equation they use for contact, because it doesn't involve many things.
overall is just like that but it likely uses ALL of the ratings a player has.. .they aren't there for window dressing. (some things are, but common sense should make that easy to delineate)
So, overall can be misleading in certain situations... this is why most people in the forums suggest ignoring overall for any major decision... i use it for filtering and that's about it.. i will never pick one plyer over another due to their overall rating (potential is different animal, of course).
if you cannot understand why some palyer with the exact same contact ratings have drastically differen results over the course of their careers, this is one major reason why. (things like personality, coaches and other factors have a smaller influence than the skill ratings).. it's not a 'pure rating.' it is a conglomerate of 3 other ratings. so, different combinations of avoid k, power and babip that result in the same Contact will have different probabilities of results, therefore different results that are statistically significant.
it's possible they have it perfectly tuned and the differences are merely random... if that were the case why have 3 ratings combinded into 1, if those 3 ratings are completely unused on their own. you could simply just have a contact ratings and save all the headaches...
so it's likely to be relevant what each of those 3 are even if they add up to the same Conctact value. same with pitch selections adding up to overall stuff. a 90 stuff is not always the same as another player's 90stuff.
contact, overall, and some other ratings are merely to sum multiple related factors. therefore the resulting values of a conglomerate rating like contact likely does not have a 1:1 relationship with results (poor choice of words...) - or at least nowhere near as strong of a correlation as "avoid k's" rating and resulting k's.
from my experience this holds true... i can make multiple ptichers with the same stuff and other ratings and only change the pithc selection and get drastically different results with the same ratings... Contact is similar, but a bit simpler. overall doesn't tell you anything definitively, but the "better" players are still way more likely to have a decent overall rating. some combinations add up to lower overall but end up with better resutls... it's not to rank or compare players in a specific way, but rather it's to sum them up on an individual basis.
Last edited by NoOne; 01-19-2017 at 03:42 PM.
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