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there's many reasons you are seeing what you are seeing based on your answers to TGH's questions.
you really need to use a max cash cap. keep it under 30M and you'll be okay... i prefer the default 10M. this mainly benefits the richer teams, so the divide that is there is that much larger... it also takes time for teams to build up a large cash reserve - this can cause temporary inflation until the league hits an equillibrium state.
if there are many rich teams, not jsut a large divide, any time more than one is interested in a player, you will get an elevated salary.. think about making a Bell curve distribution of Market Sizes. fat in the middle (maybe a range of 3 sizes in the middle?), roughly the same # as you make some poor and rich. if it's roughly broken evenly into 1/3rds or quartiles, that works too.. .just don't make it too extreme in distribution... having some 10-14+'s and 1-3's isn't a problem if you do it right. don't make a parabolic distribution curve of market sizes!
changing it midstream.. err mid-game... may need to assign fictional contracts to avoid any transition problems of old and enourmous amounts. also, the financial coefficient should be dropped back to 1.000 or whatever makes sense for what you are changing to.
You won't see the contract ratios adhered to in your financial environment they way it stands currently. too much money at the top along with massive cash reserves will cause oddities.
also, a ~3% inflation for the entire US market is fine to use... the industry inflation rate is WAY higher than the nation's. it should slow down, but just look at the new media contracts... it's not found the ceiling yet, at which point it will increase with normal inflation rates due to the currency's inevitable loss of value over time. (popularity cannot last forever - baseball will hit a wall sometime soon, and when they ignore it that will make the market correction that much worse)
Last edited by NoOne; 01-11-2017 at 07:38 PM.
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