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Old 01-10-2017, 03:21 PM   #7
NoOne
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Join Date: Apr 2015
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inflation or not is a personal choice, it won't make much of a difference how the game works but rather just what you see.. so you have to adjust how you value performance/$ over time... e.g. if they say 1 war =6M now... in 10 years it will be larger and you must understand that in order to spend efficiently (please know i don't use WAR this (or anything important, lol) way and i don't suggest it, either, but it's a simple way to explain).

if it's balanced correctly, inflation should not occur - or at least it is temporary in nature until you reach an equillibrium.

if you currently see things continually increasing, that's just because it hasn't reached its 'average' yet (then fluctuates around that).

TGH hit on just about everything (without going and looking in the game to loook for other things). max cash on hand is huge and relative budgets is a big deal relative to what is being seen.

check out the estimated revenue on the financial settings page. this should tell you what a typicall high-end salary will by... 160-180 and you might see a 40m/year contract on a rare occasion, but should stay in the 30's as the top paying contract. if it's higher you will see higher contracts... if one or two teams have HUGE budgets, almost all FA will demand somethign too high to start... teams still bid on them, but hte human with a big budget gets screwed a bit to avoid the problem mentioned in a previous post with players doing 1 year cheap contracts. if you have a huge budget with lots of space, basically you do not want to offer a contract until it does down a bit... otherwise EVEN if you offer more than the other teams bidding, they won't like the Human's offer. you must *guess when it's best to submit an offer.

(example: i offered 28M for X years and the guy said it was unacceptable... 2 other teams were bidding.. i thoguht somethign was fishy because tehy couldn't afford what i offered.. so i "acted as" and looked... they were WAY below what i offered... i've never heard of an athlete choosing a contract that much smaller than the competition, lol. ~10m/year less than my offer... per year!, if i recall or near it -- but it's necesary if a large budget exists in teh league to avoid those problems stated above - plus it's typically a human who boosts up revenue for their team relative to the league... ~12-14+ market teams can handle 300M payrolls - this will substantially increase demands if a few teams are this high)

also, make sure nothing in team budgets is nearing 2billion... max cash on hand + budget = 2bill is a bad bad thing... the program cannot handle numbers above (2^32)/ 2 (signed +/- = /2). that includes products, sums, quotients that you never see in the UI... the results of any math that needs to be done cannot be larger. (on the inflation screen, you can fix this by applying a /10^X to all values etc which keeps the values small, desipite how it's displayed on the screen.)

Last edited by NoOne; 01-10-2017 at 03:29 PM.
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