Quote:
Originally Posted by Hrycaj
I feel that this is a clear exploit. Even when real life teams use simulators I find it very hard to think that they make long or short term decisions on players based on the results. So one might think I'm making an argument for simming ahead for that very reason but I am not.
For as great as PECOTA may seem it is wrong a whole lot. I would imagine it always updates to keep up with the human element that it can't predict. If I started an OOTP season in 16, play it through to the start of the 2017 season and then open a new game I created in 17 and compared. I think you would find that the ratings are not even close to the same for a number of players. That's because ratings are always updated with each new version of OOTP.
However, one of the beauties of OOTP is that if you can keep your settings the same and repeat the same season over and over and see very similar results over time. It is really cool to see how each season played in it's own vacuum offer similar results over time if you have the settings set the same. (Low TCR, injuries low)
Now most online leagues play with a very small amount of variance. Hard to find a league that is willing to go real high on TCR and pair it with realistic modern day injuries. Human GM's in online leagues want their first round picks to be studs and they don't want injuries. That's fine. However, also very easy to re-create to get a sense of which players will preform, which makes it a severe exploit in my mind.
This is especially the case in stats-only leagues where the challenge is greater. Bigger the challenge=bigger the exploit. Just my 2 pennies.
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In that regard you are correct, except you need to Sim ahead almost a decade a few hundred times to see which guys pan out consistently and which one dont. I don't know who has that much free time, and you certainly can't get that information from summing ahead one season and only looking at your MLB team
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