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					Originally Posted by  jpeters1734
					 
				 
				yeah i fully understand the "rust" aspect, but i've never heard about it directly affecting injury ratings. I understand that a player will be more prone to injury immediately after activation, but i did not have the understanding that it actually affected the rating unless the player re-injured himself 
			
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 Your understanding is the same as mine.  I was curious where the poster found that information or what evidence he had to show it.