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Old 11-25-2016, 01:10 PM   #3
NoOne
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it wouldn't be difficult to do... the decision to do it isn't as clear-cut though... you have to compare the return vs time invested and also opportunity costs.

they'd use a check on, say, potential to decide which player gets/keeps the #... it has to be more robust than that though... maybe a check for differential of at least X, to avoid slightly better players stealing #'s from another player who is essentially the same quality. use metrics in the game to define what you are trying to do. potential, age, draft status, whatever is there you can use in different ways.

could randomize the selection for the second part - easy enough.

#'s are important to human mlb'ers, but they really don't mean much beyond them. they didn't even have numbers if you go back far enough. nonetheless it's definitely a dot the I and cross the T type fix... i mean it's worth doing, but the order in which it's attended to is up for debate.

personalyl as they add more and more layers to the game... i'd wish they'd spend one year re-organizing and ensuring synergy of all the new layers... re-assess all the factors and make sure something isn't duplicated in two areas... (e.g. like accidentally using gravity twice would be a mistake when predicting how far a ball is hit, but with regard to the factors of development or anything else)

Last edited by NoOne; 11-25-2016 at 01:12 PM.
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