At the moment it might be true (since you already have differences with your skills, achievements or rankings thats not 100% the same) but both modes will drift away from each other in the future. As a small example, letīs take jersey numbers. Right now you can freely assign them the same way in both modes but at some point we will change it in the PtG mode so jersey numbers get the standing they have in reality: you can only assign them before the season, player maybe get angry if they donīt get their number, maybe a rookie will change his number to open it up for a new veteran player, you will be able to retire numbers for your team, maybe the league will even retire a number (all not just by using a dropdown but placed into the context of the game, maybe combining the retirement with a promo day). In Sandbox mode it will stay the same as it is now (giving the user the possibility just to change the number at any time if he wants).
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Originally Posted by WIUPIKE
Sebastian, as one of the previous post mention I think almost all of us understand the main difference between PTG and Sandbox, but one of the questions above still hasn't been answered.
Say I started and operated a Sandbox NHL league. I voluntarily play every game (no simming) and refrain from becoming a commissioner. Does this precisely duplicate the experience I would have if I started out in the Path to Glory mode? Player development, generated stories, draft classes, would these all be identical? If Sandbox NHL mode can provide the identical experience, and offers up the additional options of fast-simming and editing capability, I am trying to understand why anyone would choose the Path to Glory mode? Are there any additional features in the Path to Glory mode that would distinguish it? Have I missed something?
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