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Old 09-30-2016, 07:09 PM   #32
jpeters1734
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Quote:
Originally Posted by Painmantle View Post
as far as H2H online league, couldn't you use a system of exporting/importing game results up to a week in advance of the games being played? Maybe something based on the 7-day lineup screen, The system pulls lineups from the 7 day screen games are played and when both teams export with the results the commish imports the game results during his sim based on the game date of the file in question. It would seem that all is needed is an individual file that can be exported and/or imported for each game on it's specific date.

I was in a league many years ago using DMB where the teams could play H2H using a desktop sharing software and teams could play any game scheduled for the week to be simulated and they sent the result files to the comish who then imported the files, simmed an entire week, then posted new files.

I'm not sure if I would use any system for online leagues that would basically slow the pace of the league to "Real Time" or even slower. If you could set it up to get a weeks worth of games per sim played out, then leagues that ran every other day would be able to maintain the same rate of play. and any games that don't have result files are simulated by the CPU/AI as is the norm for online leagues. Anyway as interesting as H2H play is, it is not a deal breaker for me and as I mentioned, I would not use it if the league play pace slowed to a crawl
pace of play is a concern. I can't imagine having interest in a league that played one game per day. There would have to be a way to play multiple games during one day. Even if there was only a way to do one game at a time, I'd still use it but probably for just playoffs.

I would also imagine that there would be more technical stuff that the commish would have to know. They already don't do a great job at helping online commish's, because you're kind of expected to have a great knowledge of web design. So to do this, would require a little bit more help.
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