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as far as H2H online league, couldn't you use a system of exporting/importing game results up to a week in advance of the games being played? Maybe something based on the 7-day lineup screen, The system pulls lineups from the 7 day screen games are played and when both teams export with the results the commish imports the game results during his sim based on the game date of the file in question. It would seem that all is needed is an individual file that can be exported and/or imported for each game on it's specific date.
I was in a league many years ago using DMB where the teams could play H2H using a desktop sharing software and teams could play any game scheduled for the week to be simulated and they sent the result files to the comish who then imported the files, simmed an entire week, then posted new files.
I'm not sure if I would use any system for online leagues that would basically slow the pace of the league to "Real Time" or even slower. If you could set it up to get a weeks worth of games per sim played out, then leagues that ran every other day would be able to maintain the same rate of play. and any games that don't have result files are simulated by the CPU/AI as is the norm for online leagues. Anyway as interesting as H2H play is, it is not a deal breaker for me and as I mentioned, I would not use it if the league play pace slowed to a crawl
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“As soon as I got out there I felt a strange relationship with the pitcher's mound. It was as if I'd been born out there. Pitching just felt like the most natural thing in the world. Striking out batters was easy.” -Babe Ruth “Ruth made a grave mistake when he gave up pitching. Working once a week, he might have lasted a long time and become a great star.”-Tris Speaker
My Dynasties
The Beantown Bambino
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