Deju Bru:
I said in my original post that I had notified the site and the development team in the past about the numerous AI issues. The message was directed at Markus and Matt.
I dont necessarily feel it a requirement to respond to you, but I will to be fair:
Post #1:
http://www.ootpdevelopments.com/boar...667-post1.html
Post #2:
http://www.ootpdevelopments.com/boar...313-post1.html
Post #3:
http://www.ootpdevelopments.com/boar...331-post1.html and
http://www.ootpdevelopments.com/boar...395-post3.html
Post #4:
http://www.ootpdevelopments.com/boar...53-post52.html
Post #5:
http://www.ootpdevelopments.com/boar...631-post1.html
Post #6:
http://www.ootpdevelopments.com/boar...803-post1.html and
http://www.ootpdevelopments.com/boar...859-post7.html
This is only a
sampling of issues with the AI that I have brought to the development team's attention.
Rather than spending limited resources on "new" material ... the development team would be wise to re-write much of the logic / sim engine.
A working game with less bells and whistles (see: options, new features) is better than shiny, new options built upon a shaky, weak foundation.