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Is it Even Possible to Do This?
I can't seem to figure it out. But can you create a fictional game and get 1960's-1970's stat outputs AND have all Player Creation Modifiers and League Totals Modifiers be set at 1.000?
My interest in keeping the modifiers at 1.000 is because I like to use a deck of cards to randomly change them every year by a small amount and see where my league evolves too. But if you apply say a drop of .050 to a modifier that is already down to say 0.500 (thus you would be dropping it to 0.450) that's a 10% drop. Whereas the same .050 drop to a modifier that was around 1.000 (1.000 down to 0.950) it is only a 5% drop... not nearly as drastic.
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I believed in drug testing a long time ago. In the 60's I tested everything. - Bill Lee
Last edited by OldFatGuy; 09-29-2016 at 05:58 PM.
Reason: Screwed up the numbers big time initially
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