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Any way to not allow CPU to sign/drop players, but allow them to tweak their roster?
I am running an universe with NCAA included. At the beginning some of the teams were signing and releasing players (doesn't really happen in college...). I started a new one and used the "Set all teams to NOT allow AI roster changes," but now I feel that they CPU is not adjusting within the roster to account for injuries/lineup changes etc. Anyone else run into this problem or find a decent solution?
Thanks!
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