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Old 09-26-2016, 08:38 AM   #58
Klew1986
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Join Date: Apr 2003
Posts: 2,727
Quote:
Originally Posted by PSUColonel View Post
I feel you can get some odd results with something in the line of 30/50/15/5

I just feel you really need more emphasis on ratings. I've been playing around with these a lot...and right now I feel 55/25/15/5 is the sweet spot. The trade AI has really been tightened up overt he last couple of updates, and I honestly feel you can get the most realistic and challenging experience using mostly defaults.

The only two settings I've changed is:

1. Switching from 65/20/10/5 to 55/25/15/5

2. Putting the injury setting at modern day as opposed to classic.

I am also running every league available, and have minor league service time limits enabled, along with roster size limits.

My minors are as follows:

AAA: 25 man roster; no service time limit
AA: 25 man roster; no service time limit
A+: 25 man roster; 6 years max service time
A: 25 man roster; 5 years max service time
A- : 30 man roster 4 years max service time
DSL : 35 man roster ; 4 years max service time
R: 35 man roster; 3 years max service time

I have seen very few issues with these settings. And I really think OOTP has turned the corner when it comes to AI roster management. I do have one suggestion for the development team to help even further though..which would be:

Players assigned to rehab assignments in the minors not be charged as a roster slot.
Very interesting idea with the minor league roster sizes and service time limits.
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