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Old 09-22-2016, 12:45 PM   #8
GoPedro99
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Join Date: Nov 2015
Posts: 863
Quote:
Originally Posted by Number4 View Post
I think the game should track "tension points".

This should be a hidden value, and is increased after "breaks of etiquette" like bunting or stealing during a blowout, by collisions on the basepaths, especially ones leading to injuries, hit by pitches - again a higher amount if injured, sometimes randomly after a homer (not every one, but sometimes you might get "hitter flipped his bat" or "hitter admired the blast", followed by "pitcher/catcher got something to say as hitter arrived at home plate"), and of course by actual fights and ejections.
You might add other things that are against baseball etiquette.

Once a certain threshold is reached, the probability of hit by pitches, brawls and so on increases. If this is tracked by player, you can also have the player increasing the threshold be marked for a fastball in the ribcage next time up as long as the game is not close and first base is open.

Those tension points would slowly decay, but only after a certain amount of other games was played. If a matchup aquired tension points, those would stay therefore for a time, leading to things as player x getting beaned in game two of a series for an actual or imagined transgression in game one.

A matchup could further on be marked as rivalry, making sure that tension points never decrease below a certain level. If there is a history of high tension between two teams, the rivalry can even develop on its own!

I'd also like to see a small pre-game message like "tensions have been high between those teams - expect fireworks".

The value needs to be capped of course, in order to prevent an escalating spiral of violence and beanballs.
if there is a wayfor them to implement this without it getting out of control it would be INCREDIBLE
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