Quote:
Originally Posted by BigRed75
You'll need to supply the distance and wall height for left/right field lines, straightaway left, left-center, straightaway center, right-center and right field. You'll also need month-by-month temperature and precipitation data (easy to get from Wikipedia) as well as altitude (also a Wikipedia thing).
Plug it all in, and it will calculate the park factors as you go. It's interesting to watch them change with each new piece of data you put in.
OOTP Park Generator
|
Month by month average temperature is just the average of high/low for the month, correct?
Precipitation data - Wikipedia does provide how many "precipitation days" a given city has on average per month (I think averaged out over a 30-year span of time, which is what the National Weather Service uses for "normal" or "average" for a given date. But this doesn't appear to line up with what is input into the game.
How are the numbers derived that the game shows? How are we arriving for a given location that the percentage chance of precipitation for, say, New York, is - March = 3 .. April = 4 -- May = 3 - June = 3 - ... and so on? What data is being used to derive this and how is it calculated? Even on the Jaffe Ballpark Creator - those numbers are plugs into the ballpark creator - so I'm at a loss as to how those specific percentages are derived.
Wikipedia shows number of rainy days for (I think June?) as something like 10.2. So in a 30-day month, that's roughly a 33% chance that the month will see a rainy day. How are we then getting a plug number of 3 for a month? Are we taking that number then dividing by 24? (hours in a day) ... what's the math involved to get this number?
This part isn't intuitive - and there's absolutely nothing in the online manual that details this.