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I think the bigger issue is just that ovr/pot do a terrible job of giving you a quick view of how talented a player is or will be.I have one player with a 57 overall/potential, who over his career has been - 5.3 WAR, 3 WAR (99 games, 4.5 WAR per 150), 7.9 WAR, 4.2 WAR (injured, prorated to 5 WAR per 150 games), and this year is on pace for 6.8. So why does Ovr/Pot rate a guy who over his career has averaged 6.2 WAR per 150 games as a 57? Because he doesn't hit for power.
Despite the fact a slightly above average defensive 2B owns a 131 wRC+ for his career, he's a 57 ovr/pot because he hits for no power. When I think 57 ovr/pot, I don't think of guys who average 6 WAR per 150 games. There's no ratings decline, so that's not it. I have another guy, slightly more power, but solid at everything else - 36 ovr/pot. Yet he's been a 4 WAR player for multiple years in a row. Another one of my guys, same deal, low power, good at specific other skills - he's a 45, and you guessed it, another 4 WAR bat.
The reality is that these players are not the outlier, but rather a significant number of players are significantly over or under rated by ovr/pot because OOTP values specific skills (such as power for hitters) more than others, and the result is that overalls and potentials are simply not accurate.
There might be other ways of showing that the quality of players isn't as high while using specific settings options (ie rating players compared to others), but using ovr/pot isn't the best way, because ovr/pot doesn't accurately reflect the ability of a player.
And for the record I don't use scouting so it's not an issue of a scout not recognizing a player's talent. I know showing one example is not "proof", but I'd rather not give away a competitive advantage by sharing which skills are under and over rated by OOTP game engine.
Last edited by ThePretender; 09-10-2016 at 04:55 PM.
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