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Old 08-31-2016, 09:54 PM   #18
JMDurron
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Join Date: Mar 2011
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Quote:
Originally Posted by NoOne View Post
it's realistic to have a 3 hour-flight but we don't simulate that either...

that's not the metric we should use for a video game all the time. it's supposed to be entertaining, not a chore. some people liek the owner, some dont - that's exactly how it should be. i turn it off completely. i alreay dislike entitled billionaires. have you ever met one? they are mostly terrible people, lol.

your last paragraph is covered though... the basis for their ratings is their historical perfomance in real life... those bad days caused by drinking and parting too much on road trips is already in the numbers. same can be though of for fictional players... i mean that more in reference to how they get to their resutls... if it's part of the engine somewhere, then it needs to be removed before implemented a 2nd time.

if it were a separate force, i think that would be cool, though. definitely somethign to model... mlb players are perpetual teen-agers when it comes to maturity, lol. it's most likely a real influence in real life, but how to quantify it is tough.
You and I are in agreement.

I'd just as well assume that all of these effects are baked into the numbers for player performance, so any additional management of or attention to the specific root causes of the numbers already being used by the system is just asking for trouble. It shouldn't really change any outcomes notably, but it will get people frustrated by adding realism in an area that detracts from the experience for the average user (just win, baby!) more than it adds immersion for those who want every detail and/or an additional challenge. We can't even agree on players dying, nevermind realistic off-field behavior!

Reminding people that our favorite teams and leagues are run by narcissistic sociopaths who happen to be too wealthy to need to run for public office strikes me as borrowing trouble, but the types of requests they might make do seem to be included in the goals.
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