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You surely are correct. No product with 100% correct code can be realeased. So very nice to get many patches.
However what is truly sad is that if 6-7 problems have benn fixed a certain couple of new problems pops up. Things that truly worked perfectly in the previous patch.
The code is surely intermixed and messing with one thing can spin-off a new bug that wasn't in the pevious patch.
That's when I think the whole process feels to get out of hand.
The oversight that if you mess with one area of the coding ALL things that have anything to do with this should be tested.
It's sad to have a house with a bad front-window. Getting it fixed and finding out the front door has been damaged in the process. A door that worked fine before.
It's a bitch to test and fix, but perhaps the team have to look carefully on how they test a newly fixed bug. The spinn-off new bugs are what concerns me the most.
I know it's very hard getting it right and knowing that the blokes messing with it do their best is nice to know.
It's a very good game that maybe starting to get too good and complicated to handle for the team of programmers.
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