Originally Posted by Griever20
Ok, while I did not want to open that can of worms, I will for once eat it. I avoided talking about this topic... but well, here is my shot.
As a player, I tend to agree with your statement: Soulless players - best players.
And that is mostly because as a developer, however you design and implement a morale system, you can only lose.
If it is too 'simple', it tends to become a self-fullfilling prophecy, especially when things go bad. Lose a bunch of games in a row -> Whole team gets grumpy -> lose more games because the whole team is grumpy.
Most ways to make things more complex usually include the option of talking with your players and you have to put in alot of (pretty annoying and repetitive) work in, with the chance to make things worse.
Problem is here, if you really want to simulate team chemistry and team interaction, the background simulation has to be much more complex. In OOTP's case, you would have to ask in every case, WHY would this player get angry at you and your team?
Would a 23-year old rookie on a rebuilding team get angry at you when your team is 5-20 for a month? Most likely not, he gets his shot at playing at the majors for the first time. (*envisions Byron Buxton telling the new GM that he is mad at everything*)
Would a 35-year old veteran, a great leader, get angry in that case, given the fact that this may just be his last shot to play in the majors and maybe get traded to a contender if he does well?
Would a 28-year old All-Star in his prime get angry? Hell, yes, he has every right to be angry, he wants to win.
Would a 28-year old guy, coming off a year long injury, get angry at the team that gave him a shot at a comeback season? Most likely not?
OR: Given a number of (veteran) leaders and a good manager, should there be a cap for unhappiness, e.g. in OOTP, because of the makeup of the team, something like team chemistry can not sink under -150 because I have a great manager and so on? Why not?
Is stuff like this hard to code? Probably. Would I like to see this, especially with a good explanation on how things work and ways to interfere with it that are not too taxing? Maybe.
Do I trust OOTPD to think about the whole morale system issue and come up with a pretty decent solution in the upcoming OOTP versions.
Yes.
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