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Old 08-10-2016, 01:49 AM   #6
MrDov
Minors (Triple A)
 
Join Date: Aug 2012
Posts: 281
Quote:
Originally Posted by BBGiovanni View Post
Well, depending on how you have your talent randomness set, don't count your chickens before they hatch. Those guys in A ball can end up hurt with wasted seasons, or just flame out and never show up. Also, assuming you have multiple minor league levels, just let them advance through the ranks and don't skip them multiple times in a season. In the meantime you can try to get them to develop other positions (as you suggest for the guy with 2B skills).

The good news, also, is that your glut involves 4 outfielders. There are 3 OF positions, and you have 162 (I'll assume here) games. That makes 486 outfielder games to spread around. Rather than going with a straight platoon, mix and match the outfielders so that each one gets playing time. Let's face it, someone will come up hurt now and then, and you will still be playing with a full deck as it were.

The final (obvious) advice is if you have a black hole of a position, you have multiple candidates to swap to fill it. Don't be a prospect hugger!
I actually am a really bad prospect hugger. I've been burned so many times by guys flaming out that my standard operation procedure is accumulate whatever I can and see who survives a few promotions. This is the first time I haven't been hit by bad luck (yet) which leaves me with too many OFs. TCR is I believe 125ish, and if it's done anything it's actually improved a couple of those guys. But I haven't rushed anyone, but I now find 4 of them at AAA, though one guy is transitioning to 2B so we'll see how that plays out.
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