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Old 07-18-2016, 07:52 AM   #20
ThePretender
All Star Starter
 
Join Date: Mar 2008
Posts: 1,324
Quote:
Originally Posted by diehardsim View Post
Disagree. The actual ratings are on a much greater detail. You can also look at a ton of other "fog of war" data.
Yeah, his point is just wrong. For instance, in a 1-100 league, a guy will show on reports as "100", but only because the setting of don't show max > 100 is on. So, a guy with 100 stuff could be anywhere from 100-128. Makes a big difference if I know a 100-70-50 pitcher is actually 128-70-50. Same with a hitter who is 100-60-60-60-75. Could be 100 contact, 115, or 128. If I trade for a prospect like that, then they'll have no MLB data to use to evaluate the trade, but I'll know he's capable of maintaining a 330+ BA from the editor because I know he's a 128 contact bat.

If I can use the editor, and I see a defender is 85-80-40, I can give him 200 experience at a position and know his filled out defensive positional value. Let's say I guess it's 70, but with the editor I can confirm it's 75. Now I know he can play CF, and then I can trade for him whereas the other guy might think he's limited to LF.

In a 1-10 league, two players might be 7-7-7. If I know one player is 79-79-79, and another is 71-71-71, then there's a world of difference between the two. The first guy is a front of the rotation calibre player, whereas the second guy is closer to a mid rotation starter. Again, just being able to see the difference gives me a massive competitive advantage. I can see if a player is boosting or declining if he goes from 79-75, whereas in the 7-7-7 I won't see a boost or decline until he drops below 70 or goes above 79.

There are so many ways to abuse this and it's a huge problem for online leagues.

Last edited by ThePretender; 07-18-2016 at 07:57 AM.
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