These are dreams, not suggestions. They'd either be way too much to ask or other people would hate them, or both.
1) Video-game level graphics, a baseball Madden graphics-wise, though without joystick controls and instead keeping statistical accuracy. It would look very close to watching the game on TV. I wonder if several years from now we'll actually be close to that.
2) Also coming with that, commentators provide audio commentary that added to the immersion of it seeming to be watching it on TV.
3) An additional part of the package would be a lot more pitches (one of the few things that Baseball Mogul has that OOTP could use), arm angles (even fielders having arm angles for how they throw), to make the immersion even more. I'd like more pitches anyway, but it would be a much higher priority if we were actually watching the pitches come in.
4) An in-game editor to edit the facegens. I've learned to make my own with the facegen editor someone posted about, mostly from photos but for a few totally fictional players I've bothered to use those programs to create faces. I'd want to do that even more often if I could watch the players "in action," and it could be made easier from within the game.
5) The park dimensions directly affecting the game. I got a custom fictional 3-D park generously made for me by Silvan. Since the park is long down the lines and short to center, the corner OFers should matter more and the CF less (compared to real life), and guarding the lines should be a better strategy.
I know enough not to expect that, but this thread is for dreams. The variation I think might actually happen is that at least the dimensions can be made to influence where an event happens, so extra base hits to the corners (in the park I speak of) could be more likely and less likely to CF, while there could be fewer HR's down the lines and more to CF, even though the same number of each event would occur (only modified by the area where ballpark effects are listed).
6) When creating a fictional player, a button to create stats leading up to where the player is. For example, I use the facegens to put real people in the game. If I make someone 24 to start, it could do a calculation backwards through the talent creator to where the player would have been at 18, 19, etc. (with some randomness based on TCR) to generate HS/college/minor league stats, even major league if he has major league experience. It could be done with a whole league, for if one wanted to start a fictional league and not have to run some seasons to build stats before playing.
This, I'm sure the devs could actually make happen, but it would likely be too much work that could be used elsewhere.
7) Allow female players, even though I don't think any women can play pro baseball well enough for it to be possible in real life (except against each other, and someone has a text mod for an all-female league). I have some real females I did facegens for and they have the name of the real woman they're based on...but of course all male pronouns. This is not a request, as I'm certain fixing the pronouns would be much more work than it's worth. It's just a dream.
8) A far more extensive personality system. Someone listed a trait-based system some months back. Players would make friends/enemies with each other based on traits among other things (even if #7 also came to pass, it would go no further than friends; I wouldn't want to see romance in the game). Several of us posted positively on the topic, though I'm sure there will never be that extensive of a personality system. Yes, it becomes kind of The Baseball Sims then, but I like The Sims so for me that's a good thing...again, as a dream as opposed to actually saying they should put the time in.
I do think, though (in a true suggestion) that the personality system should be deepened at least some, most clearly that winning shouldn't pretty much guarantee a happy clubhouse and losing almost as certainly guaranteeing an unhappy one. There actually should be players with low Desire For Winner happy on a given losing team because they like the manager, other players, their role, etc., and players on winning teams that are unhappy for similar reasons. Occasionally one hears of a very successful team with a tense clubhouse. I never encounter that in OOTP.
9) Many more news story templates, etc., so we almost never see one more than once. They should all be influenced by personalities, to whatever extent we have them. I know some are, but in my dreams everything would be a little different based on personalities.
Those are enough dreams for now....
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