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create a much large descrepancy between the guys who historically could hit more and those that didn't.
this won't be an easy task. not only will you need to raise and lower power of all the playes in the league (not somethign you can do through PCM), you'll have to adjust the contact rating back to where it was before you changed the power - on each player.
settings won't cut it for what you want to do. it would require a tailored response. but, you could create a parabolic curve through changing the ratings to a particularly odd distribution that the game would never create on its own.
one other possible factor for fictional before 2016:
this was after patch 2 or 3 (the one that mentions it fixes what i am about to explain)... but as of then the game was still allowing years before 2016 to influence outcome even if the settings were set to allow purely fictional results. this was supposedly fixed, but i continued to see it's affects while testing some LTM. i had to quit starting my sim decades early.... not a problem i intended to start in 2016 anyway. the league was created in 1901. i wasn't paying attnetion early... but after i turnedover the players in the league and tweaked a bit... 1961 was the start date until i saw statistically significant shifts in results after 2016.
Last edited by NoOne; 06-15-2016 at 12:07 PM.
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