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Old 08-13-2003, 01:14 PM   #4
adventureran
Major Leagues
 
Join Date: Aug 2002
Location: Ohio
Posts: 447
Quote:
Originally posted by Henry
I think one of the things you (and others) are running into is the basic concept of OOTP.

This is what gives you the variability that OOTP is known for - yet creates a "moving target" when trying to recreate the accuracy of a historical season (which, by the way, OOTP was never roiginally designed to do).
Henry,

I don't think this gets said often enough. It should be a part of the "packaging" of OOTP. It was not designed to accurately recreate history. Many, especially in historical leagues, complain that "my player should have better ratings" or "why is that bum playing so well? he didn't play that way IRL."

That variable, is what makes the game unpredictable and exciting. Although in some cases the stats come eerily close to real life, it is not "guaranteed" to be that way.

I created a solo league the exact same way I setup 4Ever Baseball. Since I'm not playing in my online league, I wanted to play that simulation. And there are some very definite differences in not only some of the imported ratings, but more importantly, the outcome.
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