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Old 05-30-2016, 03:48 PM   #8
Eugene Church
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Join Date: Aug 2002
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Quote:
Originally Posted by NoOne View Post
if you keep all those errors static - expect a roughly +/-.0010 (.0020 range) ebb and flow around an "average" fielding pct, say it's .9840. so, .9830-.9850 ish result.

i'd look at errors by position each year and adjust them as you see fit per position. use base-ball reference yearly info to create a baseline to go by. i try to get the max errors by position roughly similar and i end up with a fielding pct that's fairly similar to baseball-reference 'modern' data.

if you can affect the change you want through settings in game, i would not use the enging.cfg file. use that only when there aren't other options or it's simply too good to pass up... in this case the error modifiers are the ones too good to pass up.
In my latest test season the League FA rose to .978.

I didn't do anything to the Position Modifiers and didn't use the "engine.cfg"... just let the AI handle it.

My goal is to get it down to .968 FA.

The "engine.cfg" used to do it for me when I set the league stats for my Islandian Pro Alliance using OOTP12... it worked well once I got to the FA I wanted.

OOTP15 did it well for my State Line League, which was a semi-pro league, thus fielding averages were .950 for the league.

I'll continue to run test leagues and see what effect I can make.

Last edited by Eugene Church; 05-30-2016 at 03:50 PM.
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