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Old 05-12-2016, 08:34 AM   #3
hockeyman001
Minors (Rookie Ball)
 
Join Date: May 2016
Posts: 33
Thread's older than a month, but I came upon it and here's what I have found out so far:

All ">" or "<" symbols actually mean "greater than or equal to" or "less than or equal to." So if it says >140 and you put 140 for the attribute, it should satisfy the criteria to generate the desired personality type.

CAPTAIN
Leadership > 150
Loyalty > 100
Work Ethic > 120

FAN FAVORITE
Loyalty > 101
Work Ethic > 150
Greed < 99
Local Popularity must be "Popular" or better

PRANKSTER
Leadership > 100
Handle Success > 140
Handle Failure > 140
Handle Critics > 140

HUSTLER
Work Ethic > 180
Intelligence > 140
Controversy < 80

HUMBLE
Loyalty > 101
Work Ethic > 100
Desire for Winner < 49
Greed < 49

OUTSPOKEN
Controversy > 160
Intelligence < 100
Handle Critics < 60

Players that fulfill the criteria for more than one personality type seem to have their personality type chosen based on the above hierarchy. IE being a captain supercedes all other categories, even if the player satisfies both. Same goes for the oxymoronic combination of someone who is "humble" yet "outspoken" - humble wins.

As of yet, I have been unable to determine how to generate "cancer", "slacker", and "selfish", as playing around with personality types and morale in the editor seems to only yield "normal" which is anything that doesn't meet the criteria of one of the other categories. I believe there's more at play here, possibly team morale...since, after all, a player is only a cancer if the other players don't like them. Since my team has good captains, and I don't want to start editing the chemistry out of the whole team just to test a theory on 1-2 players, I can't and won't do that right now. It's interesting that while popularity was a prerequisite for a player being a fan favorite, being "disliked" doesn't seem to tip the scales to them being a cancer, selfish, etc. either, although I suppose this makes sense since the fans' reactions would have little to do with player perception of a teammate.

Interestingly enough the odd man out on my team seems to be the bench coach, who despite exceptional ratings for handling veterans and prospects (slightly better at veterans) and good coaching attributes for fielding/baserunning, has managed to have a bad relationship with my entire starting rotation and lineup, and one of my MLB level relievers. Yet, despite this, the entirety of the players in camp who will largely be returned to the minors (which includes a couple veterans on minor league deals) get along great with him. So there may be some randomness factors as well, or ancillary things that don't seem connected to player interactions and how someone is perceived that are at play behind the scenes. But hopefully someone can add to the work I found so far, and flesh this out with the other personality types and their requirements.

Last edited by hockeyman001; 05-12-2016 at 08:41 AM.
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