Quote:
Originally Posted by NoOne
from the manual:
"When used for minor leagues, Sabermetric PCMs affect only the quality of players generated when the league is first created. They do not affect the quality of new players created in subsequent years - that aspect is controlled solely by the PCM's used by the relevant major league."
People are attributing more characteristics to these SPCMs than what they actually are.
they don't have anythign to do with the competition level of the league except for initial creation process of your game world or a brand new league in which you use the "Fill" function to create players.
unless you set age limits or other relevant settings that i cannot think of, the AI will place aaa-quality players in a AAA-level league. can you warp it? i wouldn't doubt it, but i'd question why and to what end. whatever it is, the same thing is likely accomplished with simpler methods.
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not all amatuers can go into S A from the draft... they may not be hindered much, but their progress is affected in at least a slight way.... whether it's negligible or not i cannot say.
i typically push players as fast as they allow me to. i regularly place HS prospects in S A, but quite a few are simply not good enough directly from the draft. if i had to guess, it's closer to negligible than to anything that necessitates concern. however, the bottom line is that without a rookie league, some players are not going to develop at an optimal rate initially -- whether it's negligible or not is not somethign the "eye-test" could flesh out.
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Sorry but this is not true. If you have two single A levels and one has a higher pcm setting, the ai will treat it as a higher level between the two. This is how the game distinguishes Single A from Advanced A in the MLB games.
Test it your self, the A level with higher PCMs will have stronger, more developed players.
Regarding the manual, it is unfortunately very incomplete.