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Old 04-29-2016, 02:46 PM   #103
omjo
Minors (Triple A)
 
Join Date: Nov 2013
Posts: 288
Quote:
Originally Posted by omjo View Post
I'd like for a better ability to customize our General Managers prior to starting a new game.

I know this can already be done with editors, but I mean implemented better. For example, we get a number of attribute points to start off to distribute to the different categories. And this number can be linked to whatever reputation we choose to start off with, the higher the more we get. This way we can kind of develop as general managers (or coaches). Also, choosing play style and other small things like that.

I think it would add more immersion to the game.

2) Counter offers in trades.

Rather than a club saying "NO WAY!!!!!" and then demanding we send them a new offer, what if they send us a counter offer (if the original offer is close to being accepted).

3) I agree with the draft rankings request.

4) More control of the team during games.

Something like choosing lines to match up if you're a home team, benching player x, mixing up the lines. This is probably the biggest change I'd like to see in terms of altering the game already. Something along the lines of FHM. It would make actually playing the games more enjoyable. I'm not asking for a 3D match engine (I run this on a laptop without much horsepower lol).

5) Player interaction. FM excels at this, IMO, and it would be awesome to have it in a hockey game. Since morale is already implemented, it would be nice to be able to interact more with players.
Wanted to add a few more things.


Suspensions.

This would be great for immersion. Since we already have injuries in-game, I'm sure some can be attributed to dirty hits. Looking at attributes, I think the likelihood of a player following through with a dirty hit could be determined by a high aggression attribute and low professionalism attribute.

Training Revamp

Something I was thinking about, I love the game but I really don't like the training system. It's just too variable for me. If I want a player to improve one specific attribute, it is shoot and miss and usually I don't get what that attribute increased in the first couple months. With scouts, you can apply one scout to a certain player, or scout an entire region, league, etc. What if you do the same thing with an assistant coach? You can assign an assistant to a certain player, and that will allow you to train a specific attribute, maybe weakly instead of monthly, at the expense of the training efficiency for the entire team, like how applying a scout to a certain player is done at the expense of the scouting efficiency for the entire team.

Template Lineups

Injuries are abundant in this game, and it can really mess with ones lineup, especially when they pile up. Now the way to avoid that is to turn the frequency down, I get that. But what about an option to save certain lineups, as templates for the team. It would fill in spots with players still on the team, so if for example you have a template saved with a certain player, and then trade him, the feature would fill in the lineup but leave said players' spot(s) open. Of course, when/if you change teams, the templates would be deleted. It would make managing lineups a lot less of a chore when dealing with injuries.
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