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based on a 30team-ish mlb leauge... rounds may be different due to league configuration, maybe?
first, have an idea of what you want your team to be and work backward from there... when i speak about when players drop off the board this is from '16 and previous experiences... there may be changes, but if still holding true, this information will help you the most in figuring out a plan of action for your draft. i only bring up my thoughts on team construction as examples of thought process.
my main priority is a playoff roster. *for me* -- 3sp, 3 top-flight RP and a solid offense = a winning playoff team. that's 9 or more picks minimum. the RP can be had later, but the first 12-15 rounds i will have all or a majority of my lineup and a starting rotation. i will not wast early picks on a player that won't touch the game much... everyday players and starters! (even an RP has more Batters Faced than most platoon or bench players have Plate appearences, and you don't need depth when you don't have your starters filled out!
make custom filters for each Role you want to fill on your team - the important ones like lineup roles and SP/back end of pen. this way at any time before you make a selection, you can make informed decisions about delaying on picking this player or that one. (i say for SP, but do not filter 'SP"... filter for all pitchers with stamina greater than XX along with minimum for stuff/mov/contr or whatever else -- make sure they have 3 decent pitches to consider them as an SP in RP clothing)
The SP and well-rounded power hitters go fast... you need to get these ASAP. the first 6 rounds will be fairly predictable. after that, it's about guessing which players for which roles will disappear the fastest. the later you can draft a player the better, without losing them of course. the less often you draft a player 4-7 rounds ahead of the AI the better.
Try to stagger ages, but don't sacrifice talent in any significant way to do this.
you'll see that it starts to flatten out in choices for batters by the early teens and 20's, maybe snagging a top-ten prospect that's near the MLB as depth for injuries is worth mixing in as a selection, maybe it isn't. do you have a tone of old dudes? too many soon-to-be big contracts?
Relievers you can get quite late.. you can get a killer pen in the 20's and 30's rounds, then fill out the last 3-4 spots by the 40's / 50's. just keep an eye on the dwindling talent, don't let yourself get the short end of the stick.
Bench you can get late... 30-60's. -- if you have a platoon situation, you're probably looking at adding some bench players in 20's and 30's - possibly teens. try to avoid this - even if you value a bench.
the less you use 2 or more picks on your #7, 8, 9 hitters or 4/5 SP and low-leverage RP early on, the better your team will be... as the leauge develops you'll easily upgrade your bench in year 2 -- more likely if you follow these suggestion you'll have a TON of prospects... 20-30 ML caliber trade bait / future team players. if half your depth for injuries are better prospects from AA/AAA you're set up well for immediate future..
maximize the most important parts... leave holes that are easily fixed vs being at the mercy of an AS/HoF type player hitting FA in year 2. be realistic about what you can actually change in year 2 and try to make those the weak points if you skimp on anything.
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