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Here`s some ideas for OOTP6 Markus :-
1. The ability to actually assign your scouts to various players, teams or areas to find out about and to recieve E-mailed scouting reports on :-
A. Your next opposition in advance (Hot, Cold for example).
B. A player you are interested in.
C. New freeagents who would fill your weak spots well
D. Players who you have noticed but may not be as good as you think.
E. Another team`s Minor league games.
This would make the scouts earn their money and interact with you more..They would be able to express their opinions and maybe influence your decisions a little.
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2. The ability to see how tired a pitcher is on the mound or an outfielder in the field with a fatigue bar or something similar...........
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3. Mound Visits from both your team and the opposition.
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4. Include all the players who are on a hot or cold streak in the list.
I had 7 players on a hot streak once and only 5 of them were noted in the hot/cold lists.
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5. The option to let the game run as a pbp/ball by ball in real time, but without the inceasant pressing of the mouse......and just stop the game for the vital plays or lineup changes when you need to ..........This is quite a user friendly way to play manager sims.........
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6. I know I`ve seen this one before somewhere......How about having a 40 man roster and a 60 day DL.....
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7. Having played other team management games for a few years now (Championship Manager 01/02 and CM4). Thats soccer for those who havn`t heard of it....I feel there isn`t enough interaction with your own players in OOTP.....They should have requests and needs that they should be able to ask you as their manager.....which would encourage them or not as the case may be.....Be able to publicly or privately critisise them or praise them on there performances....The kind of stuff you hear or read about in the press...
I think this would add a huge amount of depth to the game....
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8. There does`nt seem to be enough on the plate options available to me....."Swing away" and "bunt for a hit" seems to be a little basic.......I`m sure there is room for more here........How about some kind of "player plate attitude" or something similar.
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9. A "continue game" button which you press when you have finished the days business.....At this point all games you are not involved in would be simmed thus completing all the days events. At the beginning of a new day your news page would then indicate any unread news.
For example:-
A. A scout has come back with some info on a player
B. News of a trade
C. A players contract is up
D. A player wants to negociate a new contract
E. Next opposition reports
F. Player is unhappy
E. Coach training reports etc.
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10. If you change your starting lineup in the game screen and then change your mind, and go back, it doesn`t remember what changes you`ve made and reverts back to your original lineup...
If you see what I mean..........
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11. There seems to be far to much ability to edit teams other than the one you are managing in manager mode........this could be taken out of the game.........For example:- I just edited another teams Promotional days and entry price together with changing their % use of utility players in their depth chart.........IMO I shouldn`t be able to do this even if I wanted to.......I put them back where they were.....needless to say.........but for cheats the temptation will always be there.
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12. I`d like to see the inclusion of "Double play depth" on the defensive in game options.
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13. Ability to see more detailed accounts of which defensive tactics the opposition are using...rather than just "Defence normal" all the time.
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14. Inclusion of player mood changes in the game, so when a player is unhappy his performance is slightly down...Thus adding to the manager aspect of the game with more player interaction and more reasons to change a lineup
He could be unhappy for various reasons including for example:-
A. Wants a new contract
B. Unhappy with another player
C.Unhappy about the teams league position
D. Wants to be in the starting lineup
E. Needs reassurance on his future
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15. The possibility of having both offensive and defensive hot and cold streaks simultaneously. So a player might be on a cold streak in the field but be batting hot.
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16. Minor league managers giving you more information about who`s hot and who`s not and more detail on which players are looking the most promising and which are looking like no hopers.
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17. A more comprehensive and detailed method of rating players.
I find the star system a bit basic. In effect, with 5 stars, you only have 10 different ratings. This needs to be more accurate. Even the possibility of turning the ratings off, for a more challenging game. Using you managerial skills in a more realistic way.
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18. Home field advantage, (if it`s not already in there)
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19. When a players attributes go down, an explanation as to why this has happened and a possible training remedy would be helpful.
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20. Real, workable training regimes for either certain groups of players eg. outfielders, infielders or pitchers or player specific regimes for your star players, so you can see the improvement (or not) of individual players. If your coaches don`t come up to scratch then you have the option to sack them.
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21. Get rid of the pointless personal section in the manager screen. I`ve never understood what this has got to do with management of a ball club.
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22. Update fielding percentages in game
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23. More realistic bullpen senarios and the removal of the option to turn off warm-up
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24. Add to the already good in-game sound. This, IMO, is an integral part of creating a realistic ball game atmosphere and has to be right. There are some management sims I could mention (CM4) that have sadly neglected this part of the game and the whole game suffers as a result. The crowd sounds in CM3 are far superior.
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More to follow.......
Last edited by Crabster; 08-11-2003 at 05:03 PM.
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