Quote:
Originally Posted by dcd111
This is the first version where I've run into this issue. I was GM of one team, but could not continue simming my season because another team had too many players on one of its minor league teams. I had to make myself commissioner and release players on the other team, which I've never had to do before.
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Yeah, this is what strikes me too -- I don't remember running into this problem (or maybe just not to the same extent) in previous versions of OOTP. Granted I am a relative newb, since 14 was my first foray into OOTP, but I just do not recall previously having to halt my sims every couple of days to take care of other teams' roster difficulties. It's pretty excruciating if you're trying to sim a bunch of seasons in a relatively quick manner.
I'm always hesitant to make Rookie level unlimited rosters, just because it winds up being such a mess. A roster limit of 42 for R Ball should be plenty -- also combined with a 30 roster limit at Short season A ball. That should leave teams plenty of headroom to make roster moves.
And if the teams are constantly over the limit -- why doesn't the AI just release a player or two.. ??