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Old 04-05-2016, 04:40 PM   #33
endgame
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Not to take away anything from any of your criticisms or comments, but I have a lot of mixed feelings and questions about this area. Perhaps if I spit them out, a few of your responses may help me sort it out, if just for discussion of future feature expansion.

I suppose 'character' types could be more clear or more obvious hints included in the personality description. I'm not sure what's acheived by either of the following: knowing the formula composition that creates X character, i.e. Prankster OR the exact designation available in the profile or through descriptive discovery.

In other words, say a player is clearly labeld Cancer. To what end? Would he ever be offered a contract? Once your team is unhappy, what then? What choices are you really afforded? Release him? Trade him? We don't have alternatives. I'm not sure anything is gained other than the elimination of uncertainty.

As to composition and character-definition, don't we already have some idea about what constitutes the continuum from Captain to Cancer? Highs and lows in Work Ethic and Leadership for instance? Not sure how Greed plays into it, but personally I'd assume more of it doesn't move toward the better end.

We've discussed the idea of the Bench Coach chemistry report being a bit more direct, but I'm not sure how common it actually occurs that he'd walk into a locker room and see all the players pointing at one person, "That one!" And again, what if he did tell you, "Sure seems like Barcelona isn't making any friends here," what's the result? Back to trade, release, demote, live with it? I guess at least you know, eh?

How do we improve the feature, expand its possibilities, and offer more choices so that it accomplishes something, adds something, and not just simplifies it to a point that having it seems ........ insignificant? Open to more discussion. Thanks for the input.
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