03-29-2016, 11:09 AM
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#13
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
Originally Posted by dcd111
In some previous versions, many forum posters recommended simming fictional leagues for 30 years and then deleting the league history and records before you start. That way, every player in the game, and their impact on records, etc., was created by the draft process, not the process that fills teams with fictional players. Some people have said that the fictional player generation algorithm has been improved in recent versions to the point where it is more realistic and closer to the draft model, but I still do it the long way out of habit if nothing else.
For example, if I wanted to start a fictional league in 1988 using 1988 financials, league structure, and talent distribution, but with fictional players and 30 years of history, I'd do this:
Set up the 1988 league structure (which the process discussed above and elsewhere) and import 1988 financials and player creation modifiers. Uncheck the option to import these modifiers each year. Set the starting year to 1928. Stay unemployed and act as commissioner. Simulate 30 years. Delete league history, records, and retired players so the original created players are completely forgotten. But keep the current players and personnel. Simulate another 30 years to create league history, records, etc. Then begin playing the game in 1988.
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Impressive!
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Quote:
Originally Posted by Markus Heinsohn
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
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According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.
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