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Financial Guide - NoOne, MBA
(read title with a smirk)
For contracts under 30million, top-contracts on Financial Report dips into teens, etc...: Keep average market size of the league at 5-5.5 - with a fairly normal distribution of sizes. Average income estimate of 150ish million on the Financial Settings screen, give or take is a more universal way to view it, i guess.
relevant info for translating to another league:
28-30 team tested. i'm not sure how it will scale, but the fundemantals on how to adjust it can be derived from what i write below.
with defaults, if you see a 30M player, he's likely Ruthian or Paige-esque. or possibly some outlier that can't be accounted for anyway.
Cash on hand: default at 10,000,000. you can set this to 1, too. i look at it as a reward for good behaviour, and hopefully fueling continued success. as long as you don't set it too high, all is good.
Use common sense as to the settings. does it cause an increase or decrease money available for player salaries? e.g. turning draftee slot contracts off will increase money supply, slightly. therefore, you will see slightly higher contract averages relative to talent level.
don't get too whacky on distribution of market sizes. the default distribution should be near this value to start. you can simple +/- Income difference from market change. media contracts fluctuate based on success, so you can hash out min/mid/max media contract values, if you want to make more informed decisions.
you can check the average income by hand, if you wish. simply add up all the income baselines. for ticket revenue you will have to multiply ticket price * baseline att * #of home games.
ticket rev i'd look at as three stats, poor, average successful. without sharing ticket prices, average will get you baseline 58.5million, and successfull will get you upwards of 90-110million or so (off the top of my head for default, so large range given). no idea on poor. less than baseline obviously, lol.
side note: if you clear a mlb league and refill, just start 30*years early and sim to 2016, or whatever year you actually want to start. you can erase league history and player stats and it will be the same as starting from year 1. (*i'd go at least 30years, but could get away with fewer for sure. 30 is likely in the realm of negligible return. a full league player turnover is the goal.)
Last edited by NoOne; 03-29-2016 at 02:12 AM.
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