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Old 03-28-2016, 05:32 PM   #9
joestros
Minors (Single A)
 
Join Date: Jun 2002
Posts: 77
Hi Greek. I am trying to set up a fictional league (fictional name and structure), but use the real players from the 2015 season.

Things I DO NOT want to happen in the league:
- Fictional players for the inaugural season or any season thereafter created in any manner.
- Minor leagues or feeder leagues. I'd like to manually determine the free agent pool each season.
- Players to develop. I only want the game to use data taken from a player's most recent real-life season (for example, Bryce Harper's 2015 real life stats and ratings, then his real life stats and rating from 2016 after the 2016 real life season is complete).
- Automatic league evolution of any kind. I want to control when and how the league evolves if at all.
- Prefer not to have mini goals, i.e. resign so-and-so, increase attendance, etc.
- A.I trading / GM activities. Other human managers or I will be conducting GM activities.

Things I DO want to happen in the league:
- Customized league / division structures and team names. Not just names, but number of leagues, number of divisions, and number of teams in each division.
- Real life players using their real life stats and ratings based on those stats.
- Want to be able to hold an annual draft where the player pool comes from real players not already assigned to rosters.
- League history maintained. For example, we want to see Jake Arrieta's career stats and how well Albert Pujols performed for the Green River Snakes for in 2015. In other words, I don't want a one-and-done type league.
- The ability to evolve the league manually, i.e. expand, change team / division / league names.
- A reserve roster of a customized size.
- Use real-life stats and ratings, including real life left/right splits.

Last edited by joestros; 03-28-2016 at 05:49 PM.
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