Quote:
Originally Posted by Syd Thrift
Does the 3D engine show what zones the balls go to? Because I swear, the one game I did play, the animation for all ground balls to short were the same. It seems neat but it also seems a bit like MicroLeague Baseball, where after you play with the graphics on a few times you know from the first second what's going to happen on the play and you just want to get things over with.
Overall though it is a nice add. I still feel like the *true* future of baseball sims if not OOTP is physics-based.
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I've been working on the 3D for a while now. And while on some plays I know what's going to happen based on how everyone moves, they still definitely surprise me at times.
And everything with the 3D is generated dynamically, even taking into account player speed/defense. So despite the fact that our inputs to 2 plays may be literally identical (even down to the random number we choose within a zone to make the play), if you have a great defensive SS, he may actually make it to the ball earlier than a crappy defensive guy.