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Redesigned defensive engine allowing more shift options and increasing realism of defensive stats
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This was mentioned as a feature and I'd love to learn a bit more about the different shift options available. Is it still just a slider like before or can we rate our preference of different kind of shifts (ie infield only, outfield only, use unconventional shifts etc).
Is this something that will only be available if you play out your games or will it show up in sims too?
Finally (and I realize this is a long-shot), some teams will move an OFer to the infield when the winning run is on 3rd base and they have a strong groundball pitcher in. Is there an option to replicate this type of shift in those situations or at any point in the game?