Hey folks,
here is the complete OOTP 17 feature list so far. When we add more features prior to release (or we forgot something to list) then we'll update this post accordingly.
Please DO NOT use this thread for questions if feature XY was or will be added. Thank you
Update 02/29 - Improved player names database (based on QuestDog's popular names mod)
Major Changes
- Added 3D On-Field Player Movement
- Reworked real 3D MLB ballparks
- Official MLBPA licensing, including real FaceGen images for most major league players
- Added auto-generated game headlines and recaps
- Added the option to import historical minor leagues (including players) in historical games, including automatic realistic affiliation changes and minor league team relocations when the league progresses
- Added Historical Exhibition mode, have any 2 teams from history play against each other or set up any real World Series matchup including accurate rosters)
- Added multithreading abilities for up to 60% faster sim speed
- Redesigned game interface
- GMs now have much more personalized strategic tendencies
- Recoded scouting algorithms, young players are more often overrated and veterans are more accurately scouted
- Redesigned defensive engine allowing more shift options and increasing realism of defensive stats
- Users may define team needs (league trade screens section) and the AI will react to those with trade offers
- Improved in-game, roster & trade AI
- Improved player creation & development routines
Smaller Changes
- Added the option to assign custom names & abbreviations to league levels
- Adjust in-game logic (pinch hitting for pitchers)
- Small edits to pages (salary report, game page lineups, arbitration page)
- AI adjustments (playoff pitching rotation, bullpen generation, 40-man roster)
- Added leverage index to pitching stats, and splits by leverage for players
- Added leverage options to bullpen roles
- Adjusted player chemistry calculations
- Added option to allow human managers to be fired in online leagues
- Added option to have the AI set the minor league roster based on player skill or the conventional way, filling teams from top to bottom until no players are left (only available when "incomplete minors / ghost players is enabled)
- Expanded world hint text items
- Added multi-year player opt-outs in contracts
- Added the option to use semi-transparent boxes as background for content (game settings dialog)
- All-star game ballots now better reflect player positions and values
- Added option to always allow the GM control over lineups and pitching staffs even while playing GM-only
- The "Quick-play to RISP" function now stops on an injury
- Added the option to allow trading of injured players. Also, by default the game now allows trading of players with DtD injuries or injuries with a duration of 7 days or less.
- Added SQLite support to replace /news/txt files
- Add-Ons Central can handle zip files now in addition to tar gz files
- Added the option to edit draft eligible players if they are from college or HS
- Added the ability to export & import the draft order in CSV format (in commish mode, draft screen or draft order screen in transactions screen)
- The MLB quickstart / standard game has the real MLB draft order for 2016
- Improved AI handling of minor league systems
- Tweaked PM notifications for less frequent simulation interruptions
- Improved player names database (based on QuestDog's popular names mod)
- Fixed minor league player DL notification
- Fixed minor league FA bug
- Fixed bug in AI pitcher evaluations
- Fixed draft display for players with impossible demands
- Several bug fixes and tweaks
Cheers,
Markus