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Old 02-25-2016, 04:56 PM   #1347
Stormsky
Bat Boy
 
Join Date: Feb 2016
Posts: 16
Quote:
Originally Posted by JeffR View Post
Yes, and yes, assuming you're using modded jerseys (the generic ones will change on their own.) Automatic updating of mod jerseys that are present at the start of the game is on our to-do list, but for now you'll need to change them manually.

Staff budget is the main constraint, but adding extra coaches isn't necessarily productive - only the top-rated ones (and the head coach) in a given category will affect improvement in that category.

The budget numbers get adjusted by the historical dollar converter (which, for the sake of playability doesn't match exact values from each season perfectly); at the moment the cap number doesn't. I've been going back and forth about what to do about that, since it tends to neuter the effectiveness of the cap in some years, as you're seeing. Right now I think I'm probably going to wind up adjusting the historical dollar translation values in the next update instead of tying the cap to the converter (I also found some surprisingly precise late 70's salary data while digging through my old magazine collection, so I want to get that in as well.)

The draft box will get you the most focused effort on the guys eligible for the upcoming draft. Free agents will include non-draftable free agents, so that'll spread your scouts a little more thin. NHL will only target guys actually playing in the NHL.
Thank you Jeff, these are exactly what I wanted to know. I'll make sure to get a Ducks jersey into the folder so that when they change from the Mighty Ducks they get the new jersey and logo.
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